Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'The Meeting'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(8 Votes)
| 45984 Views
| 1 Comments
| Comments 1
Date Added: 1st November 2012
Software used:
Keywords:

Details and Sun

The colors felt much better after the modifications and so I concentrated more on the detail. By using my customized cloud brush, I painted some fog into the background and the lower areas. With a yellowish soft, round gradient on a new layer, I simulated the foggy sun and defined my main light source as well. Later on, I painted in a huge technical structure with a specially made brush. For the little glowing effect on the river, I used the Burn tool with a soft round brush, set to approximately 10% (lights) (Fig.04).

1615_tid_4.jpg
Fig. 04


The Young Man

When I was happy with the look of the whole image, I started to paint in some basic shapes for the young man. When I start to paint a figure, I keep my strokes pretty loose and rough. I basically use a hard round brush for the blocking and erase certain areas to get the shape of a head, the upper body, etc. A bright yellowish tone, which was picked from the river (Pipette tool), was used to define the frontal lighting for the guy. The highlights are painted with a smaller, hard round brush, set to Opacity and the value blending was done by using the Smudge tool (Fig.05).

1615_tid_5.jpg
Fig. 05





< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Making of 'Pirate’s Nest'

by João Jacinto
published on 2015-06-29

Keywords: João Jacinto, Pirate’s Nest, scene, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (19)
Comments 2 Views 19648

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

by M. D. McCallum
published on 2016-04-07

Keywords: iClone 6, 3DXchange 6, Character Creator 1.4, ZBrush, iClone

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (10)
Comments 0 Views 2142

A step-by-step guide to modeling the base mesh of a low-poly game character Part 1

by Gavin Goulden
published on 2016-03-15

Keywords: swordmaster, zbrush, 3ds max, game, character, mesh, model

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 5053

Create a subterranean man

by Chase Toole
published on 2015-12-08

Keywords: character, subterranean, man, chase toole,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 6498
Readers Comments (Newest on Top)
avatar
Ignacio197 on Mon, 05 November 2012 10:43am
Hi Markus, Thanks for the tutorial. I saw the image a while ago and thought it was quite good the mood you achieved. One very simple question, what do you mean in this sentence: 'When working with the Lasso tool, I used a lot of my P'n'E technique (paint and erase) I blocked my base color and erased the irrelevant areas' by 'blocked my base color'. I try to use some shapes in my images, and have been trying this technique (which I saw you use somewhere else) of erasing then the parts of the shape I dont want. The problem is that sometimes you can tell some parts have been erased, the transition is not so smooth. Maybe there is a better way of deleting parts, thas why the 'blocked my base color' caught my attention. Thanks!
Add Your Comment