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Making Of 'Space Vagabond Scout Sniper Armor'

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Date Added: 29th October 2012
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For the clothing I used the Slash and the Clay brushes. For the hard surface parts I used the TrimDynamicTrails and the TrailM3 brushes (Fig.03).

1613_tid_fig03.jpg
Fig. 03

After doing the final detailing for the whole character, I started the retopology process in Topogun; first the body and then the other pieces (Fig.04 - 05).

1613_tid_fig04.jpg
Fig. 04

1613_tid_fig05.jpg
Fig.05


A pedestal was the next step. I tried a few variations for it, but finally chose to make a metal plate floor. I did the same objs grouped with different polygroups and exported it into Topogun (Fig.06).

1613_tid_fig06.jpg
Fig.06





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