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Making Of 'Desert Gas Station'

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Date Added: 24th October 2012
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Hi, my name is Eugenio Garcia Villarreal and I'm a graphic designer. I started to learn 3D in 2004, mainly from tutorials from websites like I now have a small studio in Mexico called d10studio.

This image was inspired by old B movies and the gas stations that you often see in them. My main inspiration, however, was a 3D image created by Mauro Scardinni, but I decided to take his idea further and created a more complex environment around my gas station. The image was created to be the backdrop for a photo of a girl that I had taken in a photo session.


The modeling was done in LightWave 10, which is a really nice piece of software. I like the way you model in LightWave as it has a really clean work area to play and work in. The modeling for this image was really simple. It was just box modeling for almost everything. I think that this is the best way to model.

For the gas pump I used reference photos and created it using box modeling. I spent quite a bit of time playing with the edges to make sure the surface of the pump was smooth (Fig.01).

Fig. 01

The building was very simple box modeling again, as you can see in Fig.02. I cut out some windows using the Knife tool to make sure the building looked interesting. I used the Multiply tab tools like Multi-shift, Bevel, Knife and Band Saw Pro as they are really handy when doing this sort of modeling.


The skull is the only object in the scene that I created using ZBrush (Fig.03).


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Readers Comments (Newest on Top)
Mthandeni Dladla on Tue, 30 December 2014 12:06pm
Brilliant work. Did you only had tutorials to head start to this,or you happen to go for few classes. I`m inspired by your work but got no formal 3d classes ever done before. I use AE and really keen to embark to 3d world,as am currently practicing on blender.
DZ23 on Wed, 24 October 2012 11:37pm
I'm impressed with your work here, this is really awesome and a pretty clean job, the texture looks amazing tho... Congratulations.
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