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Compositing in Nuke

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Date Added: 18th October 2012
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As I have only modeled only the protector, the labels on the side can be obtained by using a VrayDisplacementMod. Assign a UVM Mapping (Planar) modifier to the tire. Then assign a VrayDisplacementMod modifier and set the type to 2D mapping (Landscape). To the texture map, place textures with labels and pictures of the side of the tire (Fig.13).

1608_tid_fig13.jpg
Fig.13

Chrome Material

The chrome material is our standard VRayMtl with the following parameters (Fig.14):

? Diffuse: 59/59/59
? Reflect: Falloff (190/190/190 and 253/253/253)

1608_tid_fig14.jpg
Fig.14


Glass Material

We need to create the glass thickness. It is easy to do with the Shell modifier. Use the following settings for the glass material (Fig.15):

? Diffuse: 5/5/5
? Reflect: 255/255/255
? Fresnel reflections: On
? Refract: 250/250/250

1608_tid_fig15.jpg
Fig.15





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Readers Comments (Newest on Top)
avatar
Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
avatar
Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
avatar
Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
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Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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