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Compositing in Nuke

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| Comments 4
Date Added: 18th October 2012
Software used:
Keywords:

Materials and Textures

The materials used in the scene are simple. Let's run through the main ones:

Body Material

The body material is, of course, shellac (Fig.11). The base material has the following settings, with any that I haven't mentioned set to the default:

? Diffuse: 5/5/5
? Reflect: 247/247/247
? Fresnel reflections: On
? Refl. Glossiness: 1.0

1608_tid_fig11.jpg
Fig.11


The shellac material has the following settings, with any that I haven't mentioned being set to whatever you wish:

? Diffuse: 0/0/0
? Reflect: 92/92/92
? Fresnal reflections: On
? Refl. Glossiness: 0.8
? Shellac color blend: 100

Tire Material

The tire material is a VRayMtl (Fig.12) and has the following settings, with any that I haven't mentioned being set to whatever you wish:

? Diffuse: 10/10/10
? Reflect: 25/25/25
? Fresnal reflections: Off
? Refl. Glossiness: 0.45
? Subdivs: 12

1608_tid_fig12.jpg
Fig.12





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Readers Comments (Newest on Top)
avatar
Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
avatar
Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
avatar
Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
avatar
Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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