Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Compositing in Nuke

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(138 Votes)
| 239495 Views
| 4 Comments
| Comments 4
Date Added: 18th October 2012
Software used:
Keywords:
1608_tid_fig47.jpg
Hello everybody, my name is Narek Gabazyan. I want to present a tutorial on rendering layers of objects (in this case, a car) and compositing them in Nuke. The rendering will be done in 3ds Max with V-Ray and the compositing in Nuke.

Why Compositing?

Why not? It gives us the freedom to work on each layer separately (diffuse, reflection, refraction, highlights, global illumination, separate objects and materials etc). It is necessary to consider some aspects of how this differs from simple rendering:

? The render must be done in less contrast
? Avoid too much brightness
? Don't use pure white and black in the materials.

Modeling

I don't plan to focus on the modeling because there are a lot of tutorials on this topic. As you can see, I've chosen to model the Pontiac GTO65 (Fig.01 - 02).

1608_tid_fig01.jpg
Fig.01

1608_tid_fig02.jpg
Fig. 02


Here's the finished model (Fig.03). Of course, I've made a few changes such as lowering the landing and changing the rims. The other parts are as close to the originals as possible, based on the information I've gathered from my references.

1608_tid_fig03.jpg
Fig. 03



continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Related Tutorials

The Making Of Qunari

by Morten Frølich Jæger
published on 2013-12-19

Keywords: Tutorial, Making Of, Demon, Character, ZBrush, Maya, V-Ray, NUKE

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 0 Views 82089

Making of Mclaren MP412-C

by João Paulo Lamonde
published on 2016-07-22

Keywords: João Paulo Lamonde, hard surface, car, 3ds Max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 5073

Know the Basics: ZBrush – part three: Posing

by Ricardo Manso
published on 2016-07-19

Keywords: Ricardo Manso, ZBrush, basics, tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 1894

Hard surfaces in Softimage

by Paul H. Paulino
published on 2014-12-09

Keywords: Softimage, Maya, vehicle, sci-fi

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (51)
Comments 1 Views 29116
Readers Comments (Newest on Top)
avatar
Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
avatar
Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
avatar
Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
avatar
Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
Add Your Comment