Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'The G-Spot'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(42 Votes)
| Comments 6
Date Added: 15th October 2012
Software used:

The fabric used on bed was generated with Marvellous Designer. For the mattress sheet I used a simple box as an avatar. For the blanket that is over the bed I created an avatar the included the bed base and the sheet was again generated by Marvellous. To make it a bit lighter, I optimised the model using Pro Optimiser from 3ds Max (Fig.04).


The curtains were also generated using Marvellous. In Fig.05 you can see two models from the scene.


Marvellous can do very interesting movements; some of them are very hard to achieve in other software packages. For the curtains I did not utilise an avatar, but only a piece of fabric seamed on the curtain. So I deactivated this pattern for stray static so the curtain could adapt to that (Fig.06).

Fig. 06

For the fabric of the pouffe I used some simple patterns from Marvellous: one circular and two rectangular, on the sides. The wrinkled effect came from the different pattern sizes (Fig.07 - 08).


For the photo frame I utilised a photo as a texture, using all the effects from the real model. This technique is interesting to use for some types of objects (Fig.09).


< previous page continued on next page >
1 | 2 | 3 | 4
Related Tutorials

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 5472

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2247

Lighting & Rendering in 3dsmax using mental ray - Interior

by Nabil Chequieq
published on 2012-07-16

Keywords: scene, house, room, interior,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (25)
Comments 9 Views 240874

Making Of 'The Japanese'

by Diego Querol
published on 2014-01-21

Keywords: Making of, Tutorial, Interior, Architecture, Lighting, Texturing

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (20)
Comments 3 Views 154507
Readers Comments (Newest on Top)
Gautam Sahai on Thu, 30 April 2015 3:14pm
hi your work is really amazing.. it is really hard to get everything as you want, i mean your glass mtl, wood floor, fabric ,looks really nice... lighting, camera .... amazing.... Thanks for shearing this tutorial. could you please share about how you make this wood floor. how you model it and apply texture on it. it would be really helpful... Thanks :)
Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
Killow on Tue, 25 December 2012 8:32am
thanks for this making of
Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
Add Your Comment