Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'The G-Spot'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(42 Votes)
| Comments 6
Date Added: 15th October 2012
Software used:
Hello guys, how is going? To start this Making Of I would like to talk a bit about this little big space in a house called a bedroom. I used to say that for a man to be happy he basically needed two things:

1. A good job, because we spend most part of our day at work
2. A good mattress, because this is a fundamental part of our night, for our rest.

Some people don't think like that, but I believe that every bedroom has to have this. Under the sheets is where we create the people of tomorrow; the same new people who will hide under the covers from monsters that don't exist while we make the bedroom their safe zone. Okay, let's start this Making Of!

I like larger than average bedrooms, which mix wood and light, rustic walls in the best Scandinavian style. So I selected some reference images for lighting and materials that reflected that (Fig.01).


Every bedroom image that I selected is from Aurora Due from Poltrona Frau (, with a few changes.

The bed base was modelled in 3ds Max. I added a bit of movement on the leather at the head of bed using ZBrush. Obviously the mesh became very heavy so I utilised the Decimation Master plugin where I could optimise a lot of the mesh while keeping the mapping intact. This plugin is very useful if you don't want to use maps to generate volume on models (Fig.02 - 03).



continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 3203

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 6090

Create moody fantasy concepts in Photoshop

by Massimo Porcella
published on 2015-08-17

Keywords: Photoshop, Scene, Mood

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 10671

The making of 'Old Pilar – Reloaded'

by Caue Rodrigues
published on 2014-09-03

Keywords: ZBrush, Interior, 3ds Max, SketchUp, Corona

rating star fullrating star fullrating star fullrating star fullrating star full (11)
Comments 2 Views 37133
Readers Comments (Newest on Top)
Gautam Sahai on Thu, 30 April 2015 3:14pm
hi your work is really amazing.. it is really hard to get everything as you want, i mean your glass mtl, wood floor, fabric ,looks really nice... lighting, camera .... amazing.... Thanks for shearing this tutorial. could you please share about how you make this wood floor. how you model it and apply texture on it. it would be really helpful... Thanks :)
Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
Killow on Tue, 25 December 2012 8:32am
thanks for this making of
Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
Add Your Comment..