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Making Of 'Cais das Artes (Quay of Arts)'

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Date Added: 1st October 2012
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Hello everyone! My name is Ricardo Canton; I live in São Paulo and graduated in architecture in 2004. Since then, I have been collaborating with several architecture studios in the 3D visualization of their projects. I received an invitation from 3DTotal to share a bit of my 3D techniques and skills with the community, through the Making Of my image of the Cais das Artes (Quay of Arts).

This image was produced a little bit before construction began on the Cais das Artes museum and served as an illustrative support during the presentation of the project in lectures and publications in architecture magazines.

Before starting the tutorial, I will briefly explain what the Cais das Artes project was. The building was designed by Paulo Mendes da Rocha and Metro Arquitetos Associados, and comprised of a museum and a theater equipped to host large scale art events. Located on the Suá Bay, near the island of Vitória in Brazil, the main brief behind the project was that it should reflect the value of the landscape and historical surroundings of the city, and complement it. The design included platforms that allowed people to appreciate the beauty of their natural surroundings and the new square was intended to become a cultural attraction for the city.

In this project I used the following tools: AutoCAD for modeling, 3ds Max and V-Ray for texturing and illumination and Photoshop for post-production of the image.


Given that AutoCAD is still the most common architectural software used by my clients, and because it contains all the design models and perfectly fits my needs, I still consider AutoCAD the main tool for modeling. Only when projects are more complex, will I combine the AutoCAD process with 3ds Max. In this specific project simple commands were used, such as Extrude, Polyline, Box, Union, Subtract and Slice. Fig.01 - 03 show the main stages and construction components of the building.



After finishing the modeling phase, the DWG archive was imported into 3ds Max. After that I adjusted the internal units of the 3ds Max to meters.

Lighting and Camera Setup

The next step was to configure the lighting of the scene. To simulate the skylight, a hemisphere was used in which a VRaylight material, with a JPEG texture of a sky, was applied (Fig.04).


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Readers Comments (Newest on Top)
Dummy Zhou on Fri, 02 September 2016 11:20am
Maybe it's a good PS turtorial~
Maryam on Sat, 16 May 2015 5:51am
thank you very much
Cornerofart on Thu, 20 December 2012 6:45am
Thank you very much about this tutorial, really you are masterful. Thanks again.
Ivaylo Penev on Thu, 18 October 2012 1:11am
Really great work. So realistic! Can you please tell me, if you are at beginner stage what is the best way for getting started? Best regards.
Ricardo Canton on Tue, 09 October 2012 2:24am
Thanks Marcio, Hany and pep for the kind words! Hany: you can find many panoramic skies at .pep: I'm glad you have also enjoyed this making of! :)
.pep on Fri, 05 October 2012 3:29am
Hi RIcardo, y said on Ronen's forum and say again, very nice work and really great work of post production, thank you very much for sharing it, muito obrigado, abrado!!
Hany on Thu, 04 October 2012 12:16am
Amazing Tutorial MAN Can You please Tell us from where you got this amazing sky
Marcio Pereira on Tue, 02 October 2012 5:55pm
Great... Very nice...
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