Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'The Destroyer'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(13 Votes)
| Comments 1
Date Added: 24th September 2012
Software used:
1598_tid_fig 10.jpg
Hello, I'm Edvige. Welcome to the Making of The Destroyer, which is an image done completely in Photoshop. This was a personal project where I just wanted to have fun with. I will be describing the painting process that I go through to create one of my concepts.

In this case my idea was to create something heavy, massive and menacing, like some big mechanical machine that looked like a mechanical spider. I thought to set the machine in a dusty environment with a dense atmosphere to give more sense of drama to the whole scene, so I started to fill the canvas with a light color to set the background tone, using a simple default Photoshop brush and beige and earthy tones from the color tablet. It's always good to consider the atmosphere of a scene at this stage as it will make the image stronger and more realistic.

Here we are on the most important step in the whole process. It is here that you define everything: composition, shapes, balance, angle etc (Fig.01 - 02).

1598_tid_fig 1.jpg
Fig. 01

1598_tid_fig 2.jpg
Fig. 02

As you can see I started with a classical centered composition, which concentrates the view onto the most important object: the Destroyer. Notice the proportions: the robot silhouette is filling almost all the canvas space available, which makes the subject even bigger.

I really wanted to work quickly so after I'd established the general values I started to have fun with Photoshop's other brushes to better define all the machine and the other objects in the scene, like the burned machine relic. I have hundreds of brushes, but basically I always use the same bunch of favorites. Some of them have interesting textures that can, sometimes, naturally generate three-dimensional effects.

Another relevant aspect I needed to consider was the sense of depth, otherwise the objects in my scene would seem too flat. By simply adding a big arm of the spider in the foreground I rapidly obtained that feeling of depth and values did the rest (Fig.03).

1598_tid_fig 3.jpg
Fig. 03

continued on next page >

1 | 2
Related Tutorials

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 6635

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 6079

Modeling overview of 3D concept: 'Battle March'

by Chris DiPaola
published on 2014-09-24

Keywords: Maya, ZBrush, Photoshop, Mech, Robot

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 23415

How to sculpt hard surfaces in ZBrush

by Tom Paul
published on 2013-10-25

Keywords: Video, Tutorial, ZBrush, Hard surfaces, Techniques, Robot

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 55547
Readers Comments (Newest on Top)
Sanjay Naskar on Mon, 15 October 2012 8:14am
hi nice colors weather mix, and work thinking one word touch ...
Add Your Comment..