Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Creating a Jedi Game Character

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(20 Votes)
| 53145 Views
| 3 Comments
| Comments 3
Date Added: 20th September 2012
1597_tid_main.jpg
I decided to create a relatively simple video game character and record the whole process as part of a course I teach about characters for games. The character I chose was a female Togruta Jedi Master, inspired by Shaak Ti. The character took 23 hours to create, which I've compressed to 25 minutes of video. For a shorter 6 minute version, go here: http://youtu.be/N-bBYscPnJk

The final character is around 13,000 triangles, using one Diffuse, Specular, Normal and Gloss map. I created the character to work in Unreal Engine (UDK) and presented her using Marmoset Toolbag's render. She was designed with today's games in mind, so something that can run in your average game engine used for most PS3 or Xbox 360 games.

My knowledge comes from working in the games industry for several years where I have created hundreds of characters for various AAA games, including the Hitman series. There are lots more tutorials and work on my website: http://www.characterink.com/

1597_tid_1.jpg 1597_tid_2.jpg
1597_tid_3.jpg 1597_tid_4.jpg

Video

 
1
Related Tutorials

Marvelous Dress in iClone

by Chuck Chen
published on 2016-06-21

Keywords: iClone, Marvelous designer, cloth, character, creator

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 6118

Painting creatures from Folklore

by Andrei Pervukhin
published on 2016-06-02

Keywords: Andrei Pervukhin, folklore, goblin, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 5588

Unreal Engine Part 18: Setting up the HUD

by Rob Redman
published on 2016-07-07

Keywords: Unreal Engine, Game, first person, level, weapons

Go to tutorial
rating star fullrating star nonerating star nonerating star nonerating star none (1)
Comments 1 Views 1423

Unreal Engine Part 14: Post effects

by Rob Redman
published on 2016-05-12

Keywords: Unreal, Engine, Game, first person, level, map, lighting, post effects

Go to tutorial
rating star fullrating star fullrating star halfrating star nonerating star none (3)
Comments 0 Views 8842
Readers Comments (Newest on Top)
avatar
Richard Suarez on Tue, 16 October 2012 9:22pm
Nice nice !! really good workflow
avatar
Dingole on Sat, 13 October 2012 12:51pm
I am a Maya user but your tutorial has really been useful. KEEP UP THE GOOD WORK !!!
avatar
Tay on Fri, 21 September 2012 4:51am
Men, You RULES!!! Your work is amazing. Can You make a render of the hgh poly model? See ya, Tay.
Add Your Comment