Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Photoshop Post Effects - Chapter 1

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| 186076 Views
| 1 Comments
| Comments 1
Date Added: 17th September 2012
Software used:
Keywords:

With this done it was time to add further smoke into the background. Fig.11 shows the addition of an extra section of smoke, which has been used to fade out the main plume nearest the viewer along with some extra plumes throughout the distance.

To maintain a fiery and heat-ravaged theme throughout the picture I thought it would be good to transform the landscape into a scorched wasteland. To do this I used a dirt map again, which can be seen on the left in Fig.12. I selected the white areas only and then pasted these into the scene before scaling them down along the vertical axis to match the perspective. Using an Eraser I then deleted sections to form the patches you can see in the render.

1593_tid_Fig11.jpg
Fig.11

1593_tid_Fig12.jpg
Fig.12

To get the correct color I locked the pixels (see Fig.03) and then, using the Eyedropper tool as a guide, chose lighter versions of the scene colors. I then went to Layer > Layer Style > Outer Glow and applied the settings shown in Fig.13 to add a sense of heat. To enhance the effect further I duplicated the layer along with the layer style and then erased everything except a few choice areas in the centre of some of the larger patches. To complete the effect I made these remaining areas bright yellow.

1593_tid_Fig13.jpg
Fig.13


Fig.14 shows the before and after effects of the secondary glow.This completes the background section of the scene, but because I have added an extra source of light via the fire this should be reflected in the character by way of some rim lighting. A quick and easy way to do this is to first select just the character, and on a new layer fill the selection area with a suitable color (in this case a yellow to mirror the fire - see upper image in Fig.15). Go to Select > Modify > Contract and add a value that creates an appropriately sized boundary within the outline of the character.

1593_tid_Fig14.jpg
Fig.14

1593_tid_Fig15.jpg
Fig.15





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Know the Basics: After Effects Part 10: Exporting

by Paul Hatton
published on 2016-09-26

Keywords: After Effects, Video, Animation, Tutorial, Basics, Exporting

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 1873

Know the Basics: After Effects Part 5: Animation

by Paul Hatton
published on 2016-07-18

Keywords: After Effects, Video, Animation, Tutorial, Basics, Effects

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2245

Painting monster concepts

by Sergey Svistunov
published on 2016-01-05

Keywords: monster, sergey svistunov, sai,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 3981

Making characterful monsters

by Henning Sanden
published on 2014-09-16

Keywords: ZBrush, Monster, Character

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 23310
Readers Comments (Newest on Top)
avatar
Mazen on Fri, 23 November 2012 11:01am
give us some info about Christopher. nice tut.
Add Your Comment..