Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Photoshop Post Effects - Chapter 1

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| 186047 Views
| 1 Comments
| Comments 1
Date Added: 17th September 2012
Software used:
Keywords:

The flames are essentially the black areas from Fig.02 that have been re-arranged into a different configuration using the Transform tools and the Eraser.

Once I was happy with the general shape I locked the transparent pixels on this layer (small chequer box above the Layers palette) and then filled it with a lemon yellow. Then, using a pure white, I painted in a rough area in the centre of the largest shapes. As this was meant to depict fire it needed some blurring courtesy of Filter > Blur > Motion Blur with an angle that tilted along a diagonal (see inset). To create a more intense light and heat I applied a glow effect by way of Layer > Layer Style > Outer Glow, using the settings shown in Fig.04.

1593_tid_Fig04a.jpg
Fig.04


With the flames established I needed to add some smoke and further effects to better integrate it into the scene. The first step was to add smoke, which I did by using a photo of clouds from the free reference library at: http://freetextures.3dtotal.com/. I made a selection area around the clouds and then pasted it into the render. It was then color corrected by way of Image > Adjustments > Color Balance and the brightness reduced so that it matched the scene. As with any section of an image it is often necessary to use a soft edged Eraser to blend it in (Fig.05).

1593_tid_Fig05.jpg
Fig.05

By using a few selection areas I built up a denser volume of smoke around the fire (Fig.06). It is always useful to keep everything on separate layers. In this case it allowed me to manipulate the different smoke components individually and move them around in order to experiment with the composition.

1593_tid_Fig06.jpg
Fig.06





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Know the Basics: After Effects Part 7: Color Grading

by Paul Hatton
published on 2016-08-15

Keywords: After Effects, Video, Animation, Tutorial, Basics, Effects, Color Grading

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2595

The making of Ellie re-imagined

by Ray Thuc Le
published on 2016-10-06

Keywords: The Last of Us, making of, character, ZBrush

rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 2 Views 7774

Making of The Warrior Kangrinboq

by Marcelo Pinheiro
published on 2016-09-14

Keywords: Marcelo Pinheiro, warrior, character, ZBrush, making of

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 5683

Making a mythological character

by George Manolache
published on 2016-07-27

Keywords: George Manolache, character, medusa, making of, ZBrush

rating star fullrating star fullrating star fullrating star fullrating star half (14)
Comments 0 Views 11859
Readers Comments (Newest on Top)
avatar
Mazen on Fri, 23 November 2012 11:01am
give us some info about Christopher. nice tut.
Add Your Comment..