Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Sniper'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(19 Votes)
| 198252 Views
| 1 Comments
| Comments 1
Date Added: 30th August 2012
Software used:
Keywords:

Background

I then started to work on the background. My first idea was to paint a city on the horizon. I then changed my mind and went for a classic zigzag composition that gave the image depth and balance (Fig.06). The eye should go first to the face and then move side to side as you gaze down the image.

1580_tid_fig-6.jpg
Fig.06

Character Detail

Now that I had set the tone for the character and put it into a believable scene, I started the detailing phase using Corel Painter. I particularly use the Scratchboard tool for this. I started to draw in the detail, zooming in and out often, because it is important to see and work the whole image at the same time (Fig.07 - 08).

1580_tid_fig-7.jpg
Fig.07

1580_tid_fig-8.jpg
Fig. 08

Textures

I applied textures to the character using Photoshop. The main texture is the desert camouflage on the uniform. I applied these textures in different layers set to Overlay blending mode with an opacity of 30%. I then applied dirt and damage textures to the boots and knees (Fig.09 - 10). I also obscured the arms and changed the color of the ammo pouches and the uniform with an ocher tone.

1580_tid_fig-9.jpg
Fig.09

1580_tid_fig-10.jpg
Fig. 10





< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Digital Art Masters Volume 7 preview: 'Spacegirl'

by Sergio Diaz
published on 2015-05-19

Keywords: scene, character, female, spacegirl,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 17220

Master MODO portraits: Lighting, render outputs and post work

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-12-12

Keywords: MODO, AMD, Character, Female, Tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 32540

The Making Of 'Baby Cakes'

by Henrique Naspolini
published on 2014-10-21

Keywords: ZBrush, Sci-Fi, Female, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (14)
Comments 1 Views 39166

Making Of 'Enforcer'

by Olli Sorjonen
published on 2010-09-21

Keywords: character, soldier, marine, man, gun, army,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 46540
Readers Comments (Newest on Top)
avatar
Glen D on Fri, 31 August 2012 12:13pm
Nice drawing. On his right knee pad the scratches don't match the angle of his knee pad. He is wearing too much gear for a sniper. His brown t-shirt around his neck has an odd angle compared to his body position. Gear in front looks great but if he is a sniper the blue light is a big target indicator. Think stealthy. Good luck.
Add Your Comment