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Making Of 'Mustang 1970 Mach 1'

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| 16 Comments
Date Added: 24th August 2012
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When I was happy with the spline I simply extruded the spline to create the first part of the polygon mesh that will form the entire chassis (Fig.05 - 06).

1578_tid_fig05.jpg
Fig.05
1578_tid_fig06.jpg
Fig.06

From here on I just extruded edges while keeping an eye on the blueprints to get the shape right. I always swap between side, front and perspective when I model. Hold down the Shift key as you move edges to extrude (Fig.07).

1578_tid_fig07.jpg
Fig.07

I slowly expanded on the mesh, trying to keep the polygons evenly spaced and in quads, as triangles can create odd smoothing errors. I added double edges close together where I wanted hard lines in the mesh (Fig.08).

1578_tid_fig08.jpg
Fig.08

As I kept building, I considered applying a standard material with a slight specular value as doing this helps you to see if you get odd shapes in there. I also kept turning subdivision on and off to see if I was getting the right shape (Fig.09).

1578_tid_fig09.jpg
Fig.09


I built the chassis in more or less one piece to begin with, making sure I had edges where I wanted to split up the parts later. This helped the continuity of the chassis. For old cars like this I like to keep things a little imperfect, keeping age, wear and tear in mind, even for the shape of the chassis (Fig.10).

1578_tid_fig10.jpg
Fig.10





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Readers Comments (Newest on Top)
avatar
Yeremia on Fri, 06 February 2015 2:52am
very nice render...
avatar
Pie on Sun, 09 December 2012 1:52pm
can you please make video tutorial of car modeling
avatar
FNSB13 on Wed, 24 October 2012 2:37pm
Very Nice. Geat jobe Nice color and light
avatar
Bruno on Sat, 20 October 2012 5:01pm
very nice tutorial. You went on with the details on the rendering, which is great.
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Mihauke on Sat, 13 October 2012 10:00pm
Can u upload max project with blueprints set up?
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Dzikhauak on Sat, 13 October 2012 9:58pm
Can you upload max project with blueprints set up? Im new and what ever i do bp doesnt fit (top and left view). Maybe its fault of those bp? I dont know thats why i ask - please upload max project with bp.
avatar
Bram Deprins on Thu, 06 September 2012 1:33pm
Great detailed tutorial and very nice render, Thank you very much!
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Jorpaes on Sat, 01 September 2012 7:28pm
reflection on dry ground?
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Tom Isaksen on Sat, 01 September 2012 3:36pm
Two further tips might come in handy...1) Remember to disable Affect Backdrop in Vray Color Mapping settings when you render with background image... 2) to get the ground plane to create correct reflections, assign your HDRI map to the diffuse of the base material in the WrayMtlWapper and tick off Matte for refl.
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Jay Padhya on Sat, 01 September 2012 10:55am
wonderful render + tutorial !!! I am having problem with vraymtlwrapper + vraydomelight ground plane not completely disappearing( semi transperent) I tried to change rece
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Jolyon Way on Fri, 31 August 2012 2:22pm
Great tip on using a displacement map on the interior of the headlamp. Never thought to do that before. Great work!
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Rax on Thu, 30 August 2012 4:45pm
wow. looks so real.
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Tom Isaksen on Wed, 29 August 2012 6:35pm
Thanks for the great comments... happy you guys found my tutorial useful.
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Josh Purple on Wed, 29 August 2012 6:16am
OUTSTANDING :) ! Thank you!
avatar
Tredistudio on Tue, 28 August 2012 8:59am
Faboulous, I love Mustang, and your is perfect full detailed
avatar
Ericducos on Fri, 24 August 2012 7:21pm
Really nice and detailed explanation + great result. Thank you.
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