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Next I wanted to pay closer attention to the walls surrounding the structure. My initial idea was to use huge columns surrounding everything and a more open space, but as the model progressed I decided to go for a more closed environment instead. I used a number of tube objects for the walls and Booleans to cut some holes for doors and fans. Then I reworked the large fans used on the base and embedded a few of them into the upper section of the walls. I also covered the door openings with blinds (Fig.05).


I did some more work on the outer walls, and then went back to the main structure and added the support beams that would actually hold the entire structure up. During this stage I also set up the proper camera view.

I decided to position the camera close to the ground to add a little bit of scale to the scene and also allow the viewer to see both the ground and the people on it, as well as most of the structure. I also kept parts of the sky visible for atmospheric purposes.

Once I had attached the support beams to the outer walls I modeled a platform on top of the main structure, a few walkways leading out to the edges, as well as additional fans. To fill up the scene even more I added some wiring, a few extra billboards and additional detail on both the main structure and the walls (Fig.06 - 07).

Fig. 06

Fig. 07

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Readers Comments (Newest on Top)
Jsin on Sat, 25 January 2014 6:31am
I know this is a year old, but...OMG! I'm surprised no one has commented. Absolutely fantastic work - I can't praise you enough. I recently got an old copy of C4D and I'd be stoked just creating one of those kick ass models, even without the signature rochr post techniques. If you taught a class, I'd be first in line.
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