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Making Of 'Evasion'

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Date Added: 28th March 2011

All the environment materials use an Arch&Design shader. I highly recommend this shader, which has been part of 3ds Max since the 2006 version. It is really versatile for all kinds of situations. In this case, mostly of the surface shaders used a light blurred reflection to merge them all together.

If you want more information on the Arch&Design shader you can found a description of all the options available here.

For the character/pants/tentacles I rendered two passes (one with the SSS Fast Skin shader and one with the Arch&Design shader) and after that I composited them in Photoshop.

I took a screenshot of my water shader) since it was the most complex one (Fig.23). I recommend this excellent tutorial for creating the same kind of material with caustic included: Link 1 I Link 2

157_tid_image_23.jpg
Fig. 23

For the water splash on the wall I used a second UV channel with a black and white mask to modulate the strength of the reflection. I used the composite shader jointly with Arch&Design for this kind of effect. It's really useful for adding a lot of layering effects to your environment and this blending mode is exactly like Photoshop (Fig.24).

157_tid_image_24.jpg
Fig. 24



And here's the final image (Fig.25).

157_tid_image_25.jpg
Fig.25

Thanks for reading. If you have any question about this tutorial you can email them to me.




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Readers Comments (Newest on Top)
avatar
Jarlei on Sat, 02 April 2011 11:27pm
How long to render the scene?
avatar
OLO on Mon, 28 March 2011 12:04pm
Great mental ray tips!! Thanks :)
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