Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Making Of 'Evasion'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(9 Votes)
| 152404 Views
| 2 Comments
| Comments 2
Date Added: 28th March 2011
157_tid_image_25.jpg
Note: This Making Of has models containing nudity

Introduction

Hello, my name's Sébastien Rousseau and I'm currently a senior shader artist at Eidos Montreal. In this Making Of I'm going to show you my creative process behind this image.

The main goal of this 3D illustration was to add human emotion and figuration to my personal portfolio and also learn some anatomical notions.

Before the creation of this illustration I passed through many steps. One of these steps was to create from a generic 3D human from. As you can see in Fig.01 - 02, this human character was modeled in 3ds Max for the basic shape with a reference sheet. After that it was exported to ZBrush for high res sculpting.

157_tid_image_01.jpg
Fig. 01



157_tid_image_02.jpg
Fig. 02

The best learning path is gathering as many references, tutorials and books on the topic as you can, otherwise you run the risk of creating a human shape just based on a preconceived picture in your head, which might well be wrong.

For the texturing, I used ZBrush's Zapplinks jointly with Photoshop, along with a lot of reference pictures from 3d.sk.

Fig.03 shows a ZBrush Transpose tool test I did halfway through creating the base mesh.

157_tid_image_03.jpg
Fig. 03


continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

How to Stylize and Model 'Toon Humans - Chapter 1: Concept and Modeling

by Jose Alves da Silva
published on 2013-01-18

Keywords: character, human, male,

rating star fullrating star fullrating star fullrating star fullrating star full (48)
Comments 2 Views 279545

Aayla Comiquette Character Modeling

by Fabio Paiva
published on 2010-02-01

Keywords: character, creature, female, comic, xsi,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 123599

Modeling A Retro Sci-Fi Female Character

by Richard Tilbury
published on 2010-12-30

Keywords: character, human, female, retro, sci-fi,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 255999

The Making of 'Why is a Raven like a Writing desk'

by Nicolas Brunet
published on 2014-09-01

Keywords: Project overview, Alice in Wonderland, Scene, Character

rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 0 Views 54335
Readers Comments (Newest on Top)
avatar
Jarlei on Sat, 02 April 2011 11:27pm
How long to render the scene?
avatar
OLO on Mon, 28 March 2011 12:04pm
Great mental ray tips!! Thanks :)
Add Your Comment..