We can see that the particles are animating at this stage, Now select the frame where you want to show the text in the scene. In my case I select frame 105 (Fig.05).
The particles are still animating. To stop the particles on frame 105 we can use PFlow, but it will be a bit messy. A better idea is to use the Mesher tool. Go to the Compound Objects dropdown and select the Mesher. Draw the pyramid anywhere in the viewport (Fig.06).
Now go to the Modify panel of the Mesher, select the Pick Object None button and select Particle Flow (Fig.07).
Now we can see two particles in the viewport (Particle Flow and Mesher). As we move the time slider both the Particle Flow and Mesher will animate together. To break this chain simply right-click on the Mesher particles and use the Convert To > Convert to Editable Poly option (Fig.08).
We can switch off Particle Flow as it is no longer required now, or delete it and place static particles in its place. Adjust the particles if they are colliding with the text or logo, Delete them by going to PolySelection > Element and selecting the ones you want to delete, move, rotate or scale.
It's time to make things good now, so create a Camera and adjust it so that it views correctly. Create three omni lights and put them in different directions with Ray Traced Shadows, Multiplier set to 0.7 and Color RGB to: 245, 245, 245. The omni light positions are (Fig.09):
• Omni 1: X:-622.021 Y: 328.778, Z: 358.253
• Omni 2: X: 850.731 Y :-204.176, Z: 97.157
• Omni 3: X: 18.854 Y: -584.146, Z: 97.157