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Understanding Reflection and Refraction

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Date Added: 3rd August 2012
Software used:
1569_tid_main.jpg
Hello, everybody! Here I'm going to show how to get reflection and refraction without having any anti-aliasing problems, using the Scanline Renderer in 3ds Max. I'm working in 3ds Max 2012, but the process is the same in all versions so let's get started.

Create a basic cube, convert it into a poly and extrude the opposite faces in order to get a nice bar shape. Then chamfer the edges to smooth everything out; in my case I've used a setting of 16 (Fig.01).

1569_tid_fig01.jpg
Fig.01

Press "6" to open Particle View. Create a flow with a Birth Event, Position Icon, Speed, Rotation, Shape Instance, Spin, Scale and Static Material (Fig.02). Then use the following settings:

• Birth Event: set Emit Stop and Emit Start to 0, and Amount to 60.
• Position Icon: set Location to Volume and Select Distinct Points Only to 10.
• Speed: set a 300 var%0 and Directions to Random 3D.
• Rotation: set Orientation Matrix to World Space, Width (X, Y, Z) to (70, 30, 180) and Divergence to 0.
• Shape Instance: in Particle Geometry Object select the bar we created just now.
• Scale: set this to 100% var%0.
• Spin: set Spin Rate to 180, Variations to 45 and Spin Axis to Random 3D.
• Scale: type Relative First and set Scale Factor (X, Y, Z) to (98, 98, 98). Also set Scale Variations (X, Y, Z) to (116,116,116).
• Material Static: as we didn't create anything specific, put in some basic material for testing the scene.
• Display Event: set Type to Geometry.

1569_tid_fig02.jpg
Fig.02

After using the above settings, you will get something like this (Fig.03).

1569_tid_fig03.jpg
Fig.03


Now place your text, logo or whatever you want in the center of the particles (Fig.04).

1569_tid_fig04.jpg
Fig.04



continued on next page >
 
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Readers Comments (Newest on Top)
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3DSmaxinator on Fri, 17 May 2013 7:35pm
Cool looking tutorial but it seems like you left out a few things. Initially the objects that were instanced are all bunched up in the center of the screen and only by moving the slider a few frame will the objects be what your first frame looked like. Also the fact that you failed to show how you played with the curve editor to slow down the movement of the objects and/or camera, or if you even did that in Max. This tutorial is good but could have been better with more information.
avatar
Death-Rage on Wed, 22 August 2012 7:04pm
amazing tut! thanks somebody please help i can't see the instances of my box till i render the scene why?
avatar
Momo on Thu, 16 August 2012 11:44am
nice thanks for it
avatar
RepulSeer on Thu, 09 August 2012 7:55am
I am using 3ds Max 9 sp-2 and i used the settings for particle view. But the result of it is different from the picture. Any changes?
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