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Lighting & Rendering in 3dsmax using mental ray - Interior

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| 9 Comments
| Comments 9
Date Added: 16th July 2012
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For the indirect illumination, Final Gather and little bit of Global Illumination work well. I don't use diffuse bounces (Fig.07).

1561_tid_fig_07.jpg
Fig. 07

I use some passes in Render Elements for compositing in Photoshop and this is the cool stuff (Fig.08).

1561_tid_fig_08.jpg
Fig. 08


Here is the render (Fig.09).

1561_tid_fig_09.jpg
Fig.09





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Readers Comments (Newest on Top)
avatar
Ashif on Tue, 29 September 2015 1:06pm
Please let me know about 'same blur with Z-depth' and 'Photo Filter Tint'
avatar
Sandeep Basak on Thu, 10 September 2015 3:04pm
This is really really great than youtube video, god bless you for your valueable time. sandeep basak india
avatar
Edwin on Wed, 13 August 2014 5:43am
im very interested with mental ray rendering, do you have a data set for this tutorial?
avatar
Efferre on Tue, 28 May 2013 6:56pm
looks fine! excellent tutorial, bravo!
avatar
Marta on Fri, 11 January 2013 4:43pm
Hello ! Very good tuturial. Any reason why I can only render camera 1 ? Camera 2 gets stuck on 91.7 photon emission. Please help !
avatar
Nazar on Wed, 25 July 2012 7:44pm
Sorry, no SA, and the AO (Ambient Occlusion)
avatar
Pocahontas on Wed, 25 July 2012 8:50am
So wonderful,i also learned sth from this tutorial,thanks
avatar
Nazar on Wed, 25 July 2012 7:52am
I understand that the SA was rendered separately, for the second pass? Why not make it right in the list of render elements?
avatar
Maranoid on Mon, 16 July 2012 11:14am
Wow, thanks man! Some little things in there I didn't even know of. This is gonna help me get my render times down by quite a lot!
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