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Making Of 'Lobit'

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Date Added: 27th June 2012
Software used:

I wanted the robot to have freedom of movement in 3D space, as if it were entirely independent. For this purpose I created several reactors at the lower and behind. However I also added increasing elements of old technology, such as the battery cover, RCA, switches, and LEDs (Fig.06).


I used simple polygon modeling, just extruding face by face for the entire model, and then put the Turbosmooth modifier on top of the whole piece. When the model was finished I created a simple rig so that every moving part could be animated, including the iris inside the lens (Fig.07).


Once the model and rig were completed, I started working on the materials and lighting. I wanted to simulate an interior as a place, and for this purpose I took a photo of a window in my workplace. I just did a shot in RAW (14-bit was more than enough) and didn't have to create an HDRI as it was enough for me use distant lights to simulate the light coming from the window (Fig.08).

Fig. 08

I used two V-Ray planar lights with the window image like a map projection and did some neutral test lighting (Fig.09).


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Readers Comments (Newest on Top)
Waves Of Light on Wed, 07 August 2013 4:26pm
Super little tutorial.
Frankdefaria on Sun, 09 June 2013 11:38am
Wasim Attar on Fri, 10 August 2012 10:40am
How much time you had taken to make this image.
Aldo on Wed, 04 July 2012 5:20pm
(es) gran modelado, render, composicion y correccion de color (en) great modeling, rendering, composition and color correction
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