Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making of 'Grumman F-14 Tomcat'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(8 Votes)
| 80509 Views
| 1 Comments
| Comments 1
Date Added: 8th December 2009
Software used:
Keywords:

155_tid_fig05.jpg
Fig. 05

UVW Mapping and Texturing

Unwrapping this plane was a simple task for the most part, since I could planar map large regions and assemble them into nice, big UV shells. However, Max decided to throw me an extremely nasty surprise once I started to create textures! It turns out that mesh smoothing can wreak havoc on UV seams, wildly stretching the UV verts along the seams for no apparent reason (Fig.06 and Fig.07). This caused me a major headache and several days of delay while I collapsed the meshsmooth in the modifier stack and fixed the seams by hand. (Even after  a thorough search on the web, this was the only way I could find to fix the problem.)

155_tid_fig06.jpg
Fig. 06

155_tid_fig07.jpg
Fig. 07

The textures themselves are several 4096 sheets (Fig.08 and Fig.09) and pushed the limits of my machine, using dozens of layers and vector shapes. Still, this was one of the most fun phases: watching this project come together. For the squadron markings, I decided to use those of the VF-84 "Jolly Rogers". The reasons are simple: the squadron is one of the most famous ones, they fit the era of the F14A, and lastly, their colours and symbols are strong and vibrant, especially on the early era paint scheme. I wanted authenticity as much as possible, so I looked up the Federal Standard colour codes and their RGB counterparts, ensuring the plane would look exactly the way it should.


155_tid_fig08.jpg
Fig. 08




< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Making of Post Apocalyptic Zombie Hunter

by Humam Munir
published on 2015-12-03

Keywords: Humam Munir, 3ds Max, ZBrush, vehicle, making of

rating star fullrating star fullrating star fullrating star fullrating star full (17)
Comments 2 Views 23656

Making Of 'Green Rogue'

by Andrei Samardac
published on 2014-02-14

Keywords: car, vehicle, green, rogue,

rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 2 Views 64453

Digital Art Masters: V7 - Sample Making Of 'Planeswalkers Pantheon'

by Brad Rigney
published on 2012-11-16

Keywords: character, scene, planeswalkers, pantheon,

rating star fullrating star fullrating star fullrating star fullrating star full (10)
Comments 2 Views 168167

Making Of 'Afterburn Fireball'

by Michael Seidl
published on 2009-06-16

Keywords: scene, space, fire, ball, moon, planet,

rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 64169
Readers Comments (Newest on Top)
avatar
Cesar on Fri, 26 July 2013 8:13pm
es: Excelente trabajo! muy buen detalle, se ve que hay mucho tiempo en el modelado. Felicidades. en: Excellent Work! great detail. Congratulations.
Add Your Comment..