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Textures and Shaders

To make the texture I used the Polypaint option in ZBrush. To get an accurate color reference I put the image of the concept in the spotlight and painted on the base model only. Then I picked colors and painted according to the reference (Fig.09).

1549_tid_fig09.jpg
Fig. 09


Once I'd finished with Polypaint I started to export the textures: Diffuse, Normal map and Displacement. I used these to create my other maps in Photoshop (Fig.10).

1549_tid_fig10.jpg
Fig. 10


After finishing my textures, I returned to Maya to configure and set up my shaders. For most parts of the model I used the Maya's misss fast skin shader in mental ray. For the eye and collar I used a default Maya phong material (Fig.11).

1549_tid_fig11.jpg
Fig. 11





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Readers Comments (Newest on Top)
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Felipe on Thu, 18 December 2014 2:27am
Enjoyed the this program and I am interested, My congratulations to you.
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Fahad Hasan Pathik on Sat, 01 December 2012 10:50am
a great creation indeed!!
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