Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
How to Paint Multiple Materials with Vertex Paint

By Gvido Mūrnieks
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(24 Votes)
| Comments 8
Date Added: 11th June 2012
Software used:

When applying multiple materials (mat IDs) to an object, you simply set different Mat.IDs for each polygon and by doing that, you get a sharp transition between these materials. But what if you don't want that? What if you want a smooth transition between your materials?

That's what I am going to show you in this tutorial: how to paint multiple materials with Vertex Paint.

1546_tid_1.jpg 1546_tid_2.jpg
1546_tid_3.jpg 1546_tid_4.jpg


Related Tutorials


Digital Art Masters Volume 7 promotion: Simon Eckert

Keywords: digital painting. colour, texture, brush, character

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 9907


Quick texture tips in Photoshop: Lasers

Keywords: texure, digital painting, lasers

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 7664


Texturing Image Breakdown: Shaft

Keywords: texturing, total textures, shaft,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 89294


Mudbox 2009 Quick Start Series: Creating Tileable Textures

Keywords: texturing, tileable, textures, video,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 7724
Readers Comments (Newest on Top)
Miyamoto on Wed, 11 December 2013 4:15am
i like this tut,but i have a question .how to show texture in viewport while we paint vertex without render to see result.Because if i paint a few second and then push render like that ,i cant control overall map.hope your answer,sr about my bad English.Have fun
Andres on Thu, 17 January 2013 8:40pm
And what about Vray displacement mode with vertex paint????
Yan on Sat, 29 December 2012 8:10pm
You can also do this using a single material and a composite map in each channel you want to use ( diffuse, bump, displacement ... ). Then put the vertex color in the mask channel of the composite map.
John on Thu, 29 November 2012 11:00pm
Thank you SO MUCH.
Piesfan on Mon, 09 July 2012 11:48am
If I want smooth transitions I better use Photoshop than painting with black without seeing anything that I paint.
Ashraf Fathi on Wed, 13 June 2012 5:29pm
Awsome tutorial thanks alot!!
Gvido on Tue, 12 June 2012 12:09pm
Unfortunately no. You can assign only map file to VRayDisplacementMod, not all material. But, there may be a solution. I have never tried it, so I'm not 100% sure, it will work: You could assign displacement map to each material individually.
London District Mastered on Mon, 11 June 2012 5:08pm
Thanks... How to add displacement for each material if using VrayDisplacementMOD? TY ...
Add Your Comment