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Light

The light system used was basically an HDRI inside a V-Ray Light Dome and a V-Ray Sun. The big difference here (or perhaps the little secret) is the skylight glass and what happens inside the structure. At first, I wanted to have only a V-Ray light dome, but the result didn't look very realistic. So I decided to boost the light inside the skylight and treat the glass as if it were being hit by bounces of light that would eventually pass to the interior.

Fig.20 shows the lights and how and where they were placed. There is a V-Ray light with a skylight portal in one of the windows, but it had zero effect on the scene and was just there for testing purposes; it isn't used in the final scene. A V-Ray light with an intensity of 10,0 was set to Visible and placed inside the skylight.

1537_tid_20.jpg
Fig.20

I wanted the frost glass to have a glossy look and at the same time a nice refraction so that it would be possible to see the metal structure inside of the skylight. The glass was made using a V-Ray blend material, which was a glossy glass combined with a V-Ray light material. It was set to an intensity of 100, the color was RBG (57, 95, 153) and the blend amount was a gray value equal to 5 (Fig.21 - 22).

1537_tid_21.jpg
Fig.21

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Fig.22


Here are the frosted glass settings (Fig.23).

1537_tid_23.jpg
Fig.23





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Readers Comments (Newest on Top)
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Jia on Tue, 14 May 2013 10:09am
Thank you very much to share, gained a lot in my work
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Mohammad Naeem on Thu, 31 May 2012 4:42am
i like to know more about 3D i am interested n 3D tutorials
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Santiago Ochoa on Tue, 29 May 2012 12:44am
(es) muchas gracias no saben lo valioso que este tutorial para mi. (en) thank you very much, you do not know how valuable this tutorial for me.
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