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BPR Rendering Workflow in ZBrush 4 R2

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Date Added: 18th May 2012
Software used:

Paintover

If you are making a still image, some painting in Photoshop can really contribute to a more detailed look. Don't forget to do it on separate layer(s). The idea is that you can reach it a lot faster by painting, than doing it in 3D. The downside is that it doesn't work with an animation or turntable (Fig.35).

1534_tid_Fig 35.jpg
Fig. 35

Fig.36 shows the model before the paintover and Fig.37 shows it after.

1534_tid_Fig 36.jpg
Fig.36
1534_tid_Fig 37.jpg
Fig.37

Chromatic Aberration

Chromatic aberration is an artefact that can be found in real world photography. In Photoshop there is a tool to get rid of that, but since we want to make our clean CG image look more "real", we will use this tool to add chromatic aberration.

Basically what happens is that when red, blue and green light travels through a lens they will disperse in different directions and then hit the film of the camera in different places. Thanks to Robert Krupa and Gustav Tell at Milford Film and Animation who told me all about this artefact.

Combine visual layers: Add a new layer and combine all the visible layers on to it (Ctrl + Shift + Alt + E).

Add chromatic aberration: Choose Filter > Lens Correction. It's a really subtle effect, but I think it adds to the overall look in a good way (Fig.38 - 39).

1534_tid_Fig 38.jpg
Fig. 38

1534_tid_Fig 39.jpg
Fig. 39


Fig.40 - 41 show the before and after shots.

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Fig.40
1534_tid_Fig 41.jpg
Fig.41





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Readers Comments (Newest on Top)
avatar
Piotr on Sun, 06 October 2013 4:49am
This was exactly what I have been looking for since couple of years ago. Thank you
avatar
Vlad on Tue, 28 May 2013 11:42pm
Unbelievable amount of work! Really great job! and thx a lot for the walkthrough.
avatar
Luis B on Mon, 11 March 2013 8:04am
Thanks a lot for the effort in making this tutorial. I love the character design and the final result is great. Truly good stuff.
avatar
Naky on Sun, 30 September 2012 12:31pm
Thank you for showcasing your process in Lighting & Rendering... Just one question i have been facing since i started using Z brush is when you use BPR how can i export the image with a mask on the creature or the sculpt?... I mean creature separate & BG separate !
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