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Camera and Light Setting

I used the mia_exposure_photographic lens for a mental ray lens shader, and the physical_lense_dof lens for depth of field. The key and rim lights are connected to each mia_portal_light. The rim light setting is almost the same as the key light. The difference is that the intensity is higher than the key lights and its color is slightly bluish (Fig.13).

1527_tid_13.jpg
Fig.13

Post-Production

I tried to get as close to the final result as I could in 3D, but I did some color grading in Photoshop like adjusting and saturating the color and increasing the contrast (Fig.14).

1527_tid_14.jpg
Fig.14

Conclusion

As always I enjoyed creating this character and learned many new techniques through this project. I hope my image inspires others (Fig.15).

1527_tid_15.jpg
Fig.15




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Readers Comments (Newest on Top)
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Milan Pad on Tue, 06 November 2012 8:15pm
I am sure that millions of people have learnt something from your tutorial & have left without even thanking you by posting comment. You're truly inspiring artist. Thanks for this...
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Themiya on Thu, 14 June 2012 4:48pm
I really like your work and specially the hair shading you have done. Would like to see a tutorial how you doing the hair and shading with mental ray...
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