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Pose

Transpose is a very convenient feature for posing in ZBrush. I went down to subdivision level 1 and put the guitar in the correct position, then posed the body. I then fixed the pose at the different subdivision levels whilst checking it from different angles. Since the bending and twisting broke the deformation of the arms, I needed to fix those areas (Fig.05).

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Fig.05

Displacement Map and Normal Map

Fig.06 shows the displacement and normal maps with their settings. To create the displacement map I went to the lowest subdivision level, stored the morph and then clicked on the Create DispMap button. For the normal map I went up two levels, stored the morph and clicked Create NormalMap. The normal map is very subtle because it isn't generated at the lowest subdivision level, while the displacement map is. The normal map is for adding the detail to the displacement map when the model is rendered.

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Fig. 06

Rendering with Displacement Map and Normal Map

I assigned the displacement and normal maps to the blinn shader and added the lighting. When it was rendered I found several tiny areas that were showing weird result caused by the displacement map. I fixed the displacement map in Photoshop. When I was satisfied with the rendered shape the body mesh was assigned to the skin shader. (Fig.07)

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Fig.07





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Readers Comments (Newest on Top)
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Milan Pad on Tue, 06 November 2012 8:15pm
I am sure that millions of people have learnt something from your tutorial & have left without even thanking you by posting comment. You're truly inspiring artist. Thanks for this...
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Themiya on Thu, 14 June 2012 4:48pm
I really like your work and specially the hair shading you have done. Would like to see a tutorial how you doing the hair and shading with mental ray...
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