Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'The Courtyard'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(89 Votes)
| 122540 Views
| 6 Comments
| Comments 6
Date Added: 5th April 2012
Software used:
Keywords:

Because Ivy Gen can only handle a few light pieces of geo at a time, I had to export different parts of my set at a time to get good ivy growth. This ended up being a long process, as I had to generate the ivy multiple times for the FG pillars and BG pillars, and each had to have a different growth pattern so that it would look natural and not duplicated. I played around with the settings a lot to finally get the look I was after.

When I was happy with the look, I saved out the ivy as an OBJ and imported it into my Maya scene. The imported ivy came with three shaders for the geo, two for the leaves and one for the bark. You can also map two leaf textures of your choice with an alpha to the generated cards on the ivy (Fig.07 - 08).

1517_tid_Fig07.jpg
Fig.07

1517_tid_Fig08.jpg
Fig. 08

Lighting

I used a V-Ray dome light with a HDR image for the sky and a V-Ray rectangle light for a subtle amount of light coming from the left side of frame to carve out some shapes with shadows and add depth. I also placed cards around the scene to act as "blockers" and cast shadows where surrounding buildings in the environment would be (Fig.09).

1517_tid_Fig09.jpg
Fig.09


Rendering

I used V-Ray to render the scene. I rendered a beauty pass, reflection pass, AO pass, and alpha mattes for different parts of the scene that I wanted to control in Photoshop. Pretty simple stuff. Again, these were the only passes I needed to paint with. There are way more passes you can break your renders into, but for my case it was not necessary and would've been excessive (Fig.10).

1517_tid_Fig10.jpg
Fig. 10





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2913

Making Of 'City's Heart'

by Fabio Barretta
published on 2012-04-02

Keywords: scene, city, futuristic, dark,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 3 Views 81547

Beauty Lies in Simplicity II

by Adam Guzowski
published on 2009-12-09

Keywords: room, plant, chair, dark,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 79605

Making Of 'The Cave'

by Nicolas "Sparth" Bouvier
published on 2009-12-09

Keywords: scene, cave, dark,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 65113
Readers Comments (Newest on Top)
avatar
The Rabzy on Wed, 11 April 2012 2:59pm
Great S%$T! Reminds me of a Canadian artist by the name of Amir ...
avatar
Beri on Tue, 10 April 2012 10:20pm
Such a beautiful and creative work of art
avatar
Sierra on Tue, 10 April 2012 6:41pm
a wonderful piece, enjoyed reading about how it came about, awesome work!
avatar
Rachael L on Tue, 10 April 2012 4:33am
Such beautiful work, and a very talented artist.
avatar
B-Mart on Mon, 09 April 2012 6:48pm
CG Gangster award..
avatar
RustyBramble on Mon, 09 April 2012 11:32am
Awesome. Thanks a lot.
Add Your Comment