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Making Of 'The Courtyard'

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Date Added: 5th April 2012
Software used:

I did spend some time modeling the stone ground of the courtyard because I really wanted it to feel real. I wanted accurate shadows in the crevices and spec on the edges. There are many ways to do this, but I wanted a quick solution and that was to model a set of stones and create different patterns by rotating them a few times to create a few different sets. Then I duplicated them around the courtyard and took time to make sure that they intersected properly near the edges of the architecture (Fig.03).



Again, I wanted to make this process quick and simple. I used a brick texture from, and added dirt and grime to give a really weathered look. I created a few different tiled versions of the brick texture, and varied patterns and dirt to avoid obvious repetition as it would be applied to everything in the scene. I also used normal maps and spec maps on the brick texture so that the brick would pick up a subtle highlight kick in some areas. That type of detail really adds to the realism in the lighting stage (Fig.04).

Fig. 04

Mapping was kept simple too, and since there was a lot of repetition, it made my work a lot easier. I used the auto-mapping, then moved and sewed UVs. Again, I kept this stage simple and mapped to the camera to save time (Fig.05).



I used Ivy Gen to create the ivy in the scene. It works best with very low poly geo, so I exported a really basic representation of my geo as OBJ files and imported that geo into Ivy Gen (Fig.06).


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Readers Comments (Newest on Top)
The Rabzy on Wed, 11 April 2012 2:59pm
Great S%$T! Reminds me of a Canadian artist by the name of Amir ...
Beri on Tue, 10 April 2012 10:20pm
Such a beautiful and creative work of art
Sierra on Tue, 10 April 2012 6:41pm
a wonderful piece, enjoyed reading about how it came about, awesome work!
Rachael L on Tue, 10 April 2012 4:33am
Such beautiful work, and a very talented artist.
B-Mart on Mon, 09 April 2012 6:48pm
CG Gangster award..
RustyBramble on Mon, 09 April 2012 11:32am
Awesome. Thanks a lot.
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