Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Ratman'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(63 Votes)
| 155204 Views
| 0 Comments
| Comments 0
Date Added: 26th March 2012
Software used:
Keywords:

I added some hair to the model, using the hair from the old man picture, and set it on a normal layer with 80% opacity. The most important stage was next, where I painted on a blank layer set the Soft Light. On this layer I painted shadows and lights - with a simple, standard brush with 50% hardness - in order to blend all the pictures together, primarily using pure black and white. On this layer I had the opportunity to relight the model and also paint some fine details (Fig.07).

1511_tid_fig7.jpg
Fig. 07

After the painting stage, I integrated some more textures from the hippopotamus picture, such as the mustache, and again set the pictures on a Soft Light layer. Then I used the picture of a tumorous eye on a Soft Light layer, in order to obtain some interesting shade and specular on the eyes of my sculpt (Fig.08).

1511_tid_fig8.jpg
Fig. 08

In the final stage I just painted a cold light coming from the left, on another blank layer set on Soft Light, this time using a really soft standard brush. I also painted some smoke on the right bottom corner in order to light that black area a little bit. As a final touch I used a Filter > Sharpen > Unsharp mask to tighten the image and the brush strokes, and I used also a Blur > Lens Blur on a mask layer in order to blur just the contour of the model together with the background (Fig.09).

1511_tid_fig9.jpg
Fig. 09


And with that the image was complete (Fig.10). I really had lots of fun doing this creature and I think that the result is really tight. This technique of painting the details in Photoshop is much quicker for me than sculpting everything in ZBrush. It took me just one day of work to complete it. I hope you've learned something useful from this Making Of, and that you liked it! Thank you.

1511_tid_fig10.jpg
Fig. 10

To see more by Luca Nemolato, check out Digital Art Masters: Volume 8


< previous page
 
1 | 2 | 3
Related Tutorials

Painting creatures from Folklore

by Andrei Pervukhin
published on 2016-06-02

Keywords: Andrei Pervukhin, folklore, goblin, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 6033

Know the Basics: ZBrush – part two: Texturing

by Ricardo Manso
published on 2016-06-30

Keywords: Ricardo Manso, ZBrush, basics, tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 6509

Creating hyperreal illustrations

by Léandre Hounnaké
published on 2016-07-28

Keywords: Léandre Hounnaké, illustrations, 3ds max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 4351

Making of Post-Apocalyptic Pirate captain

by Roumen Filipov
published on 2016-04-26

Keywords: Roumen Filipov, pirate, post-apocalyptic, making of, 3ds Max

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 0 Views 10863
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment