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With the render ready, I imported the image into Photoshop, where the real work began. I started to blend some of the skin from the hippopotamus picture from Fig.01, with the mesh below. With the Morph tool I made the skin flow with the forms of the face below, and I set the skin picture on a Soft Light layer in order to blend the skin with the form of my sculpt. With the same process I covered the whole face of the model (Fig.04).

1511_tid_fig4.jpg
Fig. 04

After covering the whole model with the hippopotamus skin, I started to integrate some human features from the picture of the old man I'd found. Again, I moved the pictures into place with the Morph tool, taking the anatomy of the face into consideration. Then I lowered the opacity of these new layers to 60% in order to make them blend with the layers below. As a final stage, I lowered the saturation and bumped up the contrast on the new layers (Fig.05).

1511_tid_fig5.jpg
Fig. 05


After compositing all the human features on the face, I used the Liquify tool to move some shapes of the head around, and then I integrated a picture of a jacket on my model, trying to find a picture that matched the light of the sculpt, as much as possible. I also blended an abstract picture for the background and painted a black vignetting around the figure in order to focus the viewer's attention on the face (Fig.06).

1511_tid_fig6.jpg
Fig. 06





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