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If I need adjustments I use the Smooth Selection from Maya, which is a great and fast way to tweak dense geometry. The cloth was modeled by extracting the geometry from the body mesh and then extruding the border edges covering the torso to finish the piece (Fig.08).

1508_tid_fig08.jpg
Fig.08

The skirt was much easier and the folds were created using Bevel and Extrude (Fig.09).

1508_tid_fig09.jpg
Fig.09


To complete the scene, I modeled some props to match the theme of the image. These were some speakers, a set of headphones and some wires (Fig.10 - 12).

1508_tid_fig10.jpg
Fig.10

1508_tid_fig11.jpg
Fig.11

1508_tid_fig12.jpg
Fig.12





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Readers Comments (Newest on Top)
avatar
Nina on Wed, 06 May 2015 12:47pm
Hello Carlos where you learn to do these beautiful models :) ?
avatar
Pete on Mon, 06 January 2014 2:40am
amazing model has great character to it, just had one question, any chance you could run through how you created the eyes???
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Milad on Mon, 02 September 2013 7:54am
Man i love this character,really beautiful and very well done...bravo!
avatar
Carlos Ortega on Sat, 31 March 2012 3:01am
Hey thanks for the words guys! I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
avatar
Sam on Wed, 21 March 2012 9:47pm
Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
avatar
Daryl on Tue, 20 March 2012 5:30pm
That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?
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