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Making Of 'Black Wires'

| Your Rating:
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| 7 Comments
| Comments 7
Date Added: 20th March 2012
Software used:
Keywords:

I used a Spot light pointing to the background (Fig.24), which consisted of a blended plane to avoid any noticeable horizon in the scene. I had to add some light to integrate everything and prevent some of the props getting more attention than the model itself (Fig.25).

1508_tid_fig24.jpg
Fig.24
1508_tid_fig25.jpg
Fig.25

I rendered the scene in mental ray using the mia_exposure_simple node with Final Gather on. The final output was 3200 x 5200px.


Post

I tried to get almost everything right in one single render - no compositing or Render Layers - so the only post-production I did for this image was to add some of the graphics in the background and a small curves adjustment in Photoshop (Fig.26 - 27).

1508_tid_fig26.jpg
Fig.26
1508_tid_fig27.jpg
Fig.27

1508_tid_fig27.jpg

Conclusion

I enjoyed working with this character a lot, and I even used three base meshes for nine different characters, all with small changes in poses and clothing creating new solid pieces.

I was pretty satisfied with the result. Thanks for reading and thanks to 3DTotal for the huge support they give to artists!



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Readers Comments (Newest on Top)
avatar
Sandra on Sun, 24 April 2016 3:14am
Is it helpful, useful step in making the shoes to model the feet first?
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Nina on Wed, 06 May 2015 12:47pm
Hello Carlos where you learn to do these beautiful models :) ?
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Pete on Mon, 06 January 2014 2:40am
amazing model has great character to it, just had one question, any chance you could run through how you created the eyes???
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Milad on Mon, 02 September 2013 7:54am
Man i love this character,really beautiful and very well done...bravo!
avatar
Carlos Ortega on Sat, 31 March 2012 3:01am
Hey thanks for the words guys! I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
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Sam on Wed, 21 March 2012 9:47pm
Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
avatar
Daryl on Tue, 20 March 2012 5:30pm
That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?
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