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Making Of 'Black Wires'

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| Comments 7
Date Added: 20th March 2012
Software used:
Keywords:

Texturing & Shading

All the textures were created inside Photoshop. The texture for the girl was pretty simple; after all, I wasn't looking for realistic skin. I painted warm tones using the help of a previously baked Occlusion map.

I used the Miss Fast Skin material with some hand-painted maps to control the scattering layers. The final material doesn't have any special settings; it was only a matter of tweaking the values until I had the desired look (Fig.13 - 14).

1508_tid_fig13.jpg
Fig.13

1508_tid_fig14.jpg
Fig.14

The clothing was created using some fabric textures as a base and then desired colors and details such as stitches, stamps and patterns were hand-painted after (Fig.15).

1508_tid_fig15.jpg
Fig.15


The hair uses a few hand-painted strokes to create more variation in the coloring, and uses an anisotropic Maya material.

Rigging & Posing

I used a basic skeleton on the model to create different poses. Since it was just for a still image there was no need for complex controls and a few basic blend shapes did the trick (Fig.16).

1508_tid_fig16.jpg
Fig.16

The default binding gave me good enough results on the deforming mesh. I did some minor adjustments on the elbows and knees.




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Readers Comments (Newest on Top)
avatar
Sandra on Sun, 24 April 2016 3:14am
Is it helpful, useful step in making the shoes to model the feet first?
avatar
Nina on Wed, 06 May 2015 12:47pm
Hello Carlos where you learn to do these beautiful models :) ?
avatar
Pete on Mon, 06 January 2014 2:40am
amazing model has great character to it, just had one question, any chance you could run through how you created the eyes???
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Milad on Mon, 02 September 2013 7:54am
Man i love this character,really beautiful and very well done...bravo!
avatar
Carlos Ortega on Sat, 31 March 2012 3:01am
Hey thanks for the words guys! I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
avatar
Sam on Wed, 21 March 2012 9:47pm
Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
avatar
Daryl on Tue, 20 March 2012 5:30pm
That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?
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