Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Zenoth, Alien From Jupiter'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(13 Votes)
| 61568 Views
| 1 Comments
| Comments 1
Date Added: 17th January 2011


Shading & Lighting


In Max I imported the lowest subdivision level from ZBrush(the retopologized mesh) already posed. I then applied to the mesh the "Skin+"Mental Ray material by HÃ¥kan Andersson that combines the "fast SSSskin" shader with the nice, glossy reflective capabilities of themia_material. Once I found the rightSSS values I started the lighting phase. The result I was looking for was realistic, but with some hint of an illustration. To achieve this result I used Area lights with some typical sci-fi colouring (Fig.12).

15_tid_image_12_lighting_setup.jpg
Fig. 12

Final Compositing

I firstly created a star background with a soft transition to a deep blue, almost black colour to the sides. This was done by searching Google for "starfield" images. I then added a central line coloured in orange that was going to represent a sort of portal through which Zenoth is appearing.Over the solid colour of the line I added several images of nebulae found on the internet, with different blending modes, to get the final glowing effect I wanted.
I placed the rendered image on top, adjusting Levels, Curvesand Colour Balance. Between the rendered image and the background I placed a blurred copy of it. I also painted some tendrils with special brushes, and then screened everything to have a "halo" effect behind the character (Fig.13).

15_tid_image_13_test_render.jpg
Fig. 13


The glowing "power ball" was a bit tricky to get. I started with some handpainted smoky strokes and then added several images fromstars and nebulae with different blending modes, creating the right layer mask for the fingers for each one. In the end, I used some really cool brushes created by "r0man-de" on DeviantArt.com, to get the tendrils the way I wanted, mixing them with some other handpainted tendrils just where I needed (Fig.14).

15_tid_image_14_zenoth_from_jupiter.jpg
Fig. 14

I hope you've enjoyed this project overview, thanks for taking the time to read it!

To see more by Federico Scarbini, check out ZBrush Character Sculpting



< previous page

 
1 | 2 | 3 | 4
Related Tutorials

Making of 'Reproductor'

by Federico Scarbini
published on 2009-12-09

Keywords: monster, creature, grotesque, twisted,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 85409

Total Texture Image Breakdown

by Richard Tilbury
published on 2009-12-09

Keywords: texturing, alley, breakdown, max,

rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 19126

Mudbox 2009 Quick Start Series: Displacement Maps

by Wayne Robson
published on 2010-12-30

Keywords: displacement, maps, texturing,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 1 Views 7084

The Secrets of Realistic Texturing

by Andrew Price
published on 2013-01-29

Keywords: realistic, texturing, blender,

rating star fullrating star fullrating star fullrating star fullrating star full (12)
Comments 4 Views 41913
Readers Comments (Newest on Top)
avatar
McKenzie MacDonald on Mon, 19 December 2011 10:16pm
This is absolutely amazing. Federico Scarbini you are my inspiration. Everything you make is so perfect in my eyes.
Add Your Comment..