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Bugatti Veyron: Chapter 1

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Date Added: 20th March 2012
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13. For the back body part, I've simply done this the same as I made the other parts, but I was very careful not to add too many edges and make the form complicated before I got the basic form. Again, I simply extruded edges (shown in the next image), made them follow the blueprints' outline, then extruded again whilst following the blueprints to get the exact curvature (Fig18 and Fig19).

1491_tid_fig1.12e1.jpg
Fig. 18

1491_tid_fig1.12e2.jpg
Fig. 19

14. Then I simply extruded, or "copied", the edges of the wheel arch to get this (Fig20 and Fig21).

1491_tid_fig1.13.jpg
Fig. 20

1491_tid_fig1.13e1.jpg
Fig. 21

15. This is a quick drawing of a wireframe over the back of the car image reference. As you can see, it's nothing fancy, but it helps us plan what to do. You don't have to do a drawing yourself, but if you can visualise what edge loops are needed before you do them, it will be enough (Fig22).

1491_tid_fig1.13e2.jpg
Fig. 22

16. I copied the edges to get the main space, then made a cut along the edge I had in mind, and moved the vertices to get the correct form (Fig23, Fig24 and Fig25).


1491_tid_fig1.13e3.jpg
Fig. 23

 
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