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Lighting La Salle Chapter 2: Broad Daylight

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Date Added: 5th July 2012
Software used:

Global illumination

Now it is time to get the rest of the illumination by GI.

To achieve the desired effect I used a diffuse depth of two with a primary intensity of 150% and a secondary of 75%. The final quality settings are at a higher level in order to prevent any artifacts on the smooth surfaces of the walls. For a quicker preview you can set them to preview level. The render using these parameters shows that we have a large amount of artefacts, but it is a handy feature to get an impression of the final render (Fig.18).

1488_tid_Fig.18=.jpg
Fig. 18

In Fig.19 you can see the final settings for the global illumination parameters. The render of the GI-pass without any additional light sources shows how big the influence of the global illumination is. All the light in this image is coming from the HDRI which is used to get nice reflections on the surfaces.

1488_tid_Fig.19.jpg
Fig. 19

Final Rendering

The final image was edited in Photoshop for a quick fine tuning. The multipass option delivers channels like the depth channel and the reflection pass separately, but there are a lot of options to create a satisfying result.

As I said before it takes some time to get a good render. So the best thing to do is to leave your computer working over night, but for serious render fans this is a usual. If you experience problems with the performance of your machine you can try to lower the resolution of the render or reduce the quality settings for the GI (Fig.20).

1488_tid_Fig.20.jpg
Fig. 20

So have fun and good bye for now, Fredi.





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