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Lighting La Salle Chapter 2: Broad Daylight

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Date Added: 5th July 2012
Software used:

Effect Lights

In order to get more definition on certain objects I used two other light sources which I called "Effect 1" and "Effect 2". Again exclusions do a good job here. These two lights are not used for general illumination, but for making some "hotspots" on the surfaces of the objects inside the room. They define specularity and reflections in a more intensive way. The three dimensional appearance of the scene is increased and it looks less boring (Fig.13 - 16).

1488_tid_Fig.13.jpg
Fig. 13

1488_tid_Fig.14.jpg
Fig. 14

1488_tid_Fig.15.jpg
Fig. 15

1488_tid_Fig.16.jpg
Fig. 16

Now it is time to have a look what we have so far (Fig.17)

1488_tid_Fig.17=.jpg
Fig. 17


Reflectors

As we want to use GI here we can define the objects which I called "reflectors". I placed two next to the windows outside and one inside the room. This helps to simulate the light bounced from the walls. In Advanced Render 3 this kind of object with a luminance material can be defined as a light source. They produce a very smooth light. Using compositing tags prevents them from dropping shadows themselves, which we do not want in this case. So the shadow dropping of the other lights is not influenced. You can find these items in the scene file.





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