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Composition

After configuring and testing the lights and materials to get a result that looked good, the next step was to render the separate elements and to begin assembling the final 3D image. I rendered Z-depth, diffuse, Specular, Occlusion, and Alpha Wire maps (Fig.25).

1487_tid_PG_25.jpg
Fig. 25

This is the result after the first tweaks (Fig.26).

1487_tid_PG_26.jpg
Fig. 26

Final Image - Part One -Planning

Without a doubt, the most important part in a process that involves creation is the planning. It is vital in all art forms, even traditional.

The image was put in Photoshop and a few strokes were added to start the process of moving towards the final image (Fig.27).

1487_tid_PG_27.jpg
Fig. 27

I then used the Dodge tool to adjust the highlights (Fig.28).

1487_tid_PG_28.jpg
Fig. 28


With my idea for the final image created, I started on the final version. It is important to split the layers into separate elements. In this case the layers were split into the boat, sea, sky and foam.

Too many layers can cause things to become a bit disorganized (Fig.29).

1487_tid_PG_29.jpg
Fig. 29





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Readers Comments (Newest on Top)
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Julien on Fri, 24 February 2012 9:37am
Nice one m8
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