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Texturing

The texturing of this ship was the most time-consuming part of the whole process; this was due to the fact that there were a lot of different materials involved.

The ship needed to look like it had been well used and have an overall rustic look to show that it had been to many different places in many differing situations. With this in mind nothing could look clean or new. To achieve this look I used Photoshop.

I used V-Ray as the render as I find it gives a realistic look without having to battle with too many complex configurations. The following images show the textured areas and parts of the texture itself (Fig.12 - 14).

1487_tid_image_12.jpg
Fig. 12

1487_tid_image_13.jpg
Fig. 13

1487_tid_image_14.jpg
Fig. 14

At this point the hull was almost finished, but there was still a lot to do. So far I had used 6GB of texturing maps! (Fig.15 - 16).

1487_tid_image_15.jpg
Fig. 15

1487_tid_image_16.jpg
Fig. 16

I set the parameters of the shader to achieve the best result for the entrance of the cabin.

For all of the textures I used diffuse, specular, bump, displacement (when necessary) and reflection maps (Fig.17).

1487_tid_image_17.jpg
Fig. 17


Here is the final model with the textures (Fig.18).

1487_tid_PG_18.jpg
Fig. 18





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Readers Comments (Newest on Top)
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Julien on Fri, 24 February 2012 9:37am
Nice one m8
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