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Stylizing Toons: Chapter 1 - Concept and Modeling

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Date Added: 3rd February 2012
Software used:

Arms 1 (Fig.48)

1475_tid_Fig48_Arms1.jpg
Fig. 48

-Create one horizontal edge loop above the shoulder line.
-Create another horizontal edge loop along the length of the arms.
-Extend the length of the forearm and bicep area in order to make the arm more proportional with the character.

Arms 2 (Fig.49)

1475_tid_Fig49_Arms2.jpg
Fig. 49

-Move the vertexes of the shoulder area to create the rough form of a deltoid.
-You can also move the vertexes of the bicep area to shape it.

Arms 3 (Fig.50)

1475_tid_Fig50_Arms3.jpg
Fig. 50

-Create 2 edge loops in the arm and forearm areas.
-Move the vertexes in order to roughly shape the bicep, triceps, elbow and forearm.


Body 1 (Fig.51)

1475_tid_Fig51_Body1.jpg
Fig. 51

-Create one edge loop in the neck area, 2 edge loops around the belly area and another at the groin area. When creating the edge loop at the groin area, as there is a triangle you will have to manually create the edge splitting the triangle.
-Move the vertexes so that the edges form the pectoral muscles.
-Scale down the vertexes of the neck area slightly, so that the neck describes a slight curve between the head and the shoulders.

Body 2 (Fig.52)

1475_tid_Fig52_Body2.jpg
Fig. 52

-Move the vertexes at the belly area to make it rounder.

Body 3 (Fig.53)

1475_tid_Fig53_Body3.jpg
Fig. 53

-Create one edge loop at the thigh.
-Create 2 edge loops at the leg and feet.
-Move the vertexes to shape the heel and make the thighs bigger.
In ZBrush we will have to continue fixing these proportions, later.





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Readers Comments (Newest on Top)
avatar
Mario Luz on Thu, 21 June 2012 10:36am
Fantastic tutorial, i really can follow step by step and see the results. many thanks ( Obrigado Jose Silva, abrado do Porto)
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Joicy on Fri, 10 February 2012 2:25am
this is a very cheap and good renderfarm ,you can follow the link bellow (http://www.foxrenderfarm.com) to see the details, hope you will like it.
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