Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ... Last
Stylizing Toons: Chapter 1 - Concept and Modeling

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(12 Votes)
| 179031 Views
| 2 Comments
| Comments 2
Date Added: 3rd February 2012
Software used:

Hand 1 (Fig.15)

1475_tid_Fig15_Hand1.jpg
Fig. 15

-Create 4 edge loops along the hand (with the Connect tool)
-Select the faces at the tip of the hand.
-With the faces selected, pick Bend from the modifiers list.
-Inside the Bend modifier pick X as the Bend Axis.
-In the Bend sub objects pick Center.
-Move the Center to the left and align it with the union with the hand.
-Increase the Bend Angle to 196.

Hand 2 (Fig.16)

1475_tid_Fig16_Hand2.jpg
Fig. 16

-Right Click on the Bend modifier.
-Choose Collapse To.
-Choose "Yes" to collapse the stack.
-Make sure "Show end result" is ON
-Create an edge loop on the hand around the back of the hand.
-Select the face from which we will extrude the thumb.
-Pick the Extrude Tool Dialog Box and extrude about 0.13m to create the thumb.

Hand 3 (Fig.17)

1475_tid_Fig17_Hand3.jpg
Fig. 17

-In Top View, select the thumb vertexes.
-Pull them to the right.
-Create an edge loop in the middle of the thumb.
-Shape the vertexes to create a larger thumb slightly bent.


Hand 4 (Fig.18)

1475_tid_Fig18_Hand4.jpg
Fig. 18

-Pull the thumb vertexes down in order to make the thumb to look more natural.
-Create an edge loop around the forearm.
-Select the faces of the hand and half of the forearm.
-Pick "Detach" from "Edit Geometry"
-Pick Detach to Element and press OK. Now the glove is separated from the arm.

Hand 5 (Fig.19)

1475_tid_Fig19_Hand5.jpg
Fig. 19

-Right Click on the Scale Button from the Tool bar and set the scale to 120%
-Move the glove to separate it from the arm.
-Using the "Border" sub object selection mode pick the open edge of the arm and glove.
-Choose "Cap" from "Edit Borders" and the holes will be closed.

Hand 6 (Fig.20)

1475_tid_Fig20_Hand6.jpg
Fig. 20

-Extend the face on the front of the forearm and scale it down a bit.
-With "Element" sub object selected pick the glove and place it correctly relative to the arm.





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ... Last
Related Tutorials

Stylized characters

by Aekkarat Sumutchaya
published on 2016-03-21

Keywords: Aekkarat Sumutchaya, photoshop, characters

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 2914

A step-by-step guide to modeling the base mesh of a low-poly game character Part 1

by Gavin Goulden
published on 2016-03-15

Keywords: swordmaster, zbrush, 3ds max, game, character, mesh, model

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 6031

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 4481

Making Of 'Max and Milton'

by Jason Baldwin and Joe Beckley
published on 2011-11-09

Keywords: cartoon, characters, stylized, human, male,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (59)
Comments 10 Views 166877
Readers Comments (Newest on Top)
avatar
Mario Luz on Thu, 21 June 2012 10:36am
Fantastic tutorial, i really can follow step by step and see the results. many thanks ( Obrigado Jose Silva, abrado do Porto)
avatar
Joicy on Fri, 10 February 2012 2:25am
this is a very cheap and good renderfarm ,you can follow the link bellow (http://www.foxrenderfarm.com) to see the details, hope you will like it.
Add Your Comment