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Next I started posing the model. I used a dummy to find the pose I liked and then applied it to my model. I also modeled the weapons; in this case they were made with materials and some dirt maps, with not too much texture work on them (Fig.12 - 14).

1465_tid_Fig12.jpg
Fig. 12

1465_tid_Fig13.jpg
Fig. 13

1465_tid_Fig14.jpg
Fig. 14

Taking the geometry, I made the texture for the speeder bike. I used a very basic material and basic texture work because I wanted to make some over paint to make it more interesting, knowing it was going to be in this position in the final image (Fig.15).

1465_tid_Fig15.jpg
Fig. 15

Final Layout

Here is the final composition and distribution of the elements for the image. I had to leave a space on the middle top of the image for the logos and possible text. The image has a full set, but just uses basic materials with no lights (Fig.16).

1465_tid_Fig16.jpg
Fig. 16

For rendering and testing I made different groups on foreground, background and mid-ground layers, so I could use certain lights, levels of detail and, of course, be able to handle the scene in a more organized fashion and have it be less heavy to work with (Fig.17).

1465_tid_Fig17.jpg
Fig. 17





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Readers Comments (Newest on Top)
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Munozvelazquez on Fri, 03 February 2012 11:39am
Hi JJ: I just merge the dummy on a subtool mad made it a single poly group. Then I used transpose master using a mask for the dummy I moved the model to fit more or less the posture. Regards!
avatar
Munozvelazquez on Thu, 02 February 2012 8:34am
Missflesh: The vegetation is from a library, sorry if I didn't mention it. I made the modeling for the big trees.
avatar
JJ on Wed, 18 January 2012 4:07am
how did you apply the dummy pose to your model? thanks
avatar
Munozvelazquez on Tue, 10 January 2012 10:25pm
Hi, yes the plants are from a library. There are also some ones painted. Regards, Munozvelazquez
avatar
Missflesh on Tue, 10 January 2012 9:00am
How did you make the vegetation? Did you model them all or are they pre-made meshes you downloaded somewhere (since the tutorial does not show how they are made) or are they from some-sort of Max library?
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