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Making Of 'Star Wars Fan Film Poster'

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(29 Votes)
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| 5 Comments
| Comments 5
Date Added: 10th January 2012
Software used:
Keywords:

The Model Construction

The figure started from a ZBrush human model. I modeled the general look while taking care over the geometry and topology (Fig.05 - 08).

1465_tid_Fig05.jpg
Fig. 05

1465_tid_Fig06.jpg
Fig. 06

1465_tid_Fig07.jpg
Fig. 07

1465_tid_Fig08.jpg
Fig. 08

After the sculpting, when I had the shapes clear I made a shape separation and retopologies for the elements. I also selected the hard surface ones and the ones that were going to be sculpted, and started thinking about the colors. Here are some model renders in 3ds Max to test the render shaders (Fig.09 - 11).

1465_tid_Fig09.jpg
Fig. 09

1465_tid_Fig10.jpg
Fig. 10

1465_tid_Fig11.jpg
Fig. 11





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Readers Comments (Newest on Top)
avatar
Munozvelazquez on Fri, 03 February 2012 11:39am
Hi JJ: I just merge the dummy on a subtool mad made it a single poly group. Then I used transpose master using a mask for the dummy I moved the model to fit more or less the posture. Regards!
avatar
Munozvelazquez on Thu, 02 February 2012 8:34am
Missflesh: The vegetation is from a library, sorry if I didn't mention it. I made the modeling for the big trees.
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JJ on Wed, 18 January 2012 4:07am
how did you apply the dummy pose to your model? thanks
avatar
Munozvelazquez on Tue, 10 January 2012 10:25pm
Hi, yes the plants are from a library. There are also some ones painted. Regards, Munozvelazquez
avatar
Missflesh on Tue, 10 January 2012 9:00am
How did you make the vegetation? Did you model them all or are they pre-made meshes you downloaded somewhere (since the tutorial does not show how they are made) or are they from some-sort of Max library?
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