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Making Of 'Medieval Daredevil'

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Date Added: 20th December 2011
Software used:

The next step was to think about a pedestal. I had three options: a ruin, a pillar or a classic rectangular carved stone. I decided to go for the ruins and the stone, and used some photo references to sculpt it (Fig.17 - 18).

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Fig. 17

1459_tid_Fig18.jpg
Fig. 18

My lighting setup was quite simple: I used two lights (spot with shadows and a simple spherical light) and a slightly sunlit ambience. For the render setup I activated the rendered occlusion and bloom (Fig.19 - 20).

1459_tid_Fig19.jpg
Fig. 19

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Fig. 20

I posed the character using Transpose Master linked with a ZSphere rig in ZBrush (Fig.21).

1459_tid_Fig21.jpg
Fig. 21

After that it was just a matter of presentation and submitting the final image (Fig.22 - 24).

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Fig. 22


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Fig. 23

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Fig. 24

That's it (Fig.25)! I hope you enjoyed this Making Of. It was an amazing competition, full of lots of fun and discoveries. Congrats to all who took part!

1459_tid_Fig25.jpg
Fig. 25




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Readers Comments (Newest on Top)
avatar
Dingole on Fri, 14 December 2012 11:52pm
Dude this is amazing.. I can actually see this being in an Assassins Creed dlc pack.. Well done!!
avatar
Paulo Branco on Thu, 29 December 2011 1:05am
II'm not an expert in Graphic Computing to games, but I am an expert in Geoprocessing and know the basis of the science of image. Rodrigo is my son and I know his work but never could see the process of character and its complexity. I'm very impressed. Congratulations (I'm not a "hockey dad") Rodrigo.
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Aarao on Thu, 29 December 2011 1:03am
Nice work Branco, congratulations!
avatar
Wherner on Wed, 28 December 2011 10:54am
Isn't time to stop calling these tutorials? They're not tutorials. It's more a show and tell. It's just misleading to call them tutorials.
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