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Making Of 'No More Waiting'

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Date Added: 6th January 2011
Software used:
Keywords:

Modeling

Having established a clear concept, we searched for references from stock images, which are important to use when you want to create a detailed scene. We started modeling from single splines and primitives converted into edit polys. We used that to create the base. Then, using tools like Chamfer, Bridge, Connect (including in edit polys), Extrude, Cap and Create Shapes from Selection (for edges) we added details to get a rich scene (Fig.03 - 05).

145_tid_image_03.jpg
Fig. 03

145_tid_image_04.jpg
Fig. 04


145_tid_image_05.jpg
Fig. 05

Texturing

In general we like to apply Multi/Sub-Object materials because they give us a good way to have the textures arranged. To texture his scene we mainly used Unwrap because it gave us the freedom to create and paint our textures
(Fig.06 - 08).

145_tid_image_06.jpg
Fig. 06

145_tid_image_07.jpg
Fig. 07

145_tid_image_08.jpg
Fig. 08




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Readers Comments (Newest on Top)
avatar
Lucas on Mon, 21 May 2012 2:31pm
WOW! That's awesome! One of the most awesomes works here of the site! Congratz! =)
Munkybutt's Avatar
Eydi (Forums) on Fri, 14 January 2011 11:39am
Hey this is very nice image :D and also a making of :)
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