Inside view of the Gokstad ship (looking aft). You can see the Mastfish and the central yard support and get a clear view of the hull and deck.
1. So, still here, eh? I'm glad. I won't feel so alone in my effort. Once we get to the deck and topside details, So, let's open the file ship_tute7.lwo, and select layer 3 and 5 and keep layer 4 in the background. To select multiple layers, depress (Shift) while clicking on any layer, same as if you're slecting multiple points or polygons. The image shows you what you want to see.
2. While holding down the (Ctrl) key, with (t) selected, slide the hull sections to the right, as you see here. Leave no gap between heel and hull.
3. However, there will be a gap at the top. To eliminate it, select the points shown and go to MULTIPLY/Drag and slide each one carefull to the left. I then followed through by sliding a couple of adjacent points over a bit as well, to keep the lines smoothly curved.
4. Here's what we've got now.
5. Now select layer 5. What we will do next is to reduce the sizes of the polygons that have oar holes in them. Go to CONSTRUCT/Knife and cut like so:
6. When you hit the spacebar, the knife will be deselected and you will have a cut down the hull.
7. Repeat this process next to each oar port and end up with this. Now select each polygon that contains an oar port.
8. Go to CONSTRUCT and click on Triple and the result, magnified to show the detail on one of the oar ports is here:
9. Looks like it was well worth the effort. I am pleased with this. We're all learning here. Definitely I. Save your file as ship_tute8.lwo
10. Next, we need to give the hull some depth. Remain in layer 5 and in the polygon edit mode select all polygons (use the polygon statistics window)
11. Hit (c) select a new layer (6), and switch layers ('). In the new layer hit (v) and the hull section appears.
12. Hit (t) and while holding down the (Ctrl) key, slide the hull section to the left. You can now see the original hull in the background layer.
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