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Texturing

The texturing in the scene was done with Photoshop and mainly Mudbox. The reason I used Mudbox was because I prefer the simple interface when I want to texture objects. The sensibility is more realistic in this one I think.

Here are some pictures inside Mudbox. I used mainly stencils and custom brushes to paint from references (Fig.21 - Fig.23).

144_tid_image_21_floor_grass_texture.jpg
Fig. 21

144_tid_image_22_armour_character_clothing.jpg
Fig. 22

144_tid_image_23_skin_texture_painting.jpg
Fig. 23


The details on the face include half texturing 3D and 2D details by painting in Photoshop after renders
(Fig.24 & Fig.25).

144_tid_image_24_tree_bark_texture.jpg
Fig. 24

144_tid_image_25_tree_bark_texture_wraping.jpg
Fig. 25

Here is an example of what I used for my Papageno Shader. I always use around four maps for the trees, props and environment (Fig.26).

144_tid_image_26_uv_face_map.jpg
Fig. 26



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